<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>VS2010 on The Lone C++ Coder's Blog</title><link>https://www.lonecpluspluscoder.com/tags/vs2010/</link><description>Recent content in VS2010 on The Lone C++ Coder's Blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Wed, 20 Oct 2010 07:36:24 +0000</lastBuildDate><atom:link href="https://www.lonecpluspluscoder.com/tags/vs2010/index.xml" rel="self" type="application/rss+xml"/><item><title>On combining #import and /MP in C++ builds with VS2010</title><link>https://www.lonecpluspluscoder.com/2010/10/20/on-combining-import-and-mp-in-c-builds-with-vs2010/</link><pubDate>Wed, 20 Oct 2010 07:36:24 +0000</pubDate><author>Timo Geusch</author><guid>https://www.lonecpluspluscoder.com/2010/10/20/on-combining-import-and-mp-in-c-builds-with-vs2010/</guid><description>&lt;p&gt;I&amp;rsquo;m currently busy porting a large native C++ project from VS2008 to VS2010 and one of the issues I keep running into was build times. The VS2008 build uses a distributed build system; Unfortunately the vendor doesn&amp;rsquo;t support VS2010 yet, so I couldn&amp;rsquo;t use the same infrastructure. In order to get a decent build speed, I started exploring MSBuild&amp;rsquo;s ability to build projects in parallel (which is fairly similar to VS2008&amp;rsquo;s ability to build projects in parallel) and the C++ compiler&amp;rsquo;s ability to make use of multiple processors/cores, aka the /MP switch.&lt;/p&gt;</description></item></channel></rss>