Every reasonably sized C++ project these days will use some third party libraries. Some of them like boost are viewed as extensions of the standard libraries that no sane developer would want to be without. Then there is whatever GUI toolkit your project uses, possibly another toolkit to deal with data access, the ACE libraries, etc etc. You get the picture.
Somehow, these third party libraries have to be integrated into your development and build process in such a way that they don’t become major stumbling blocks. I’ll discuss a few approaches that I have encountered in the multitude of projects I was part of, and will discuss both their advantages and problems.
