The Lone C++ Coder's Blog

The Lone C++ Coder's Blog

The continued diary of an experienced C++ programmer. Thoughts on C++ and other languages I play with, Emacs, functional, non functional and sometimes non-functioning programming.

Timo Geusch

2-Minute Read

These are just a couple of notes for some neat tips and tricks I’ve discovered over the years when using Boost.Test. They may not be all that useful to everybody else but they’re the ones I tend to forget about and then end up rediscovering. I’m using most of these with recent versions of Boost and these were tested with 1.54.

  • You can nest test suites. I don’t use this feature and was surprised to discover it, but it makes a lot of sense if you’re dealing with large test suites that can be easily broken down into smaller logical chunks.
  • If you arrange the tests in test suites (which you should anyway), you can run a single test suite by using -run_test=TestSuite. You can also run a single test inside a test suit or a nested suit by giving the appropriate path to -run_test, like so -run_test=TestSuite/TestName
  • Fixtures are normal C++ structs/classes so you can derive from them to create more specialized fixtures. For example, in a set of test suite used to test a fairly large set of COM APIs, I use a single fixture to initialize COM, then derive fixtures to set up the tests for each interface. This cuts down a lot on duplicated initialization code.
  • Boost.Test supports fixtures. Make lots of use of them to set up the environment for each of your tests instead of dumping a lot of the initialization code into each test case, which makes the test cases smaller, easier to read and you can follow the “let the first call in your test be the function you’re testing” mantra.
  • Members of the fixtures can be used directly in your unit tests
  • You can use BOOST_CHECK/BOOST_REQUIRE macros in the fixtures as well, although I would advise to make fairly minimal use of that. It does help if you are trying to test what I call “flaky” pieces of code.

Timo Geusch

1-Minute Read

Quick hack/warning for those using an alternative command line processor like TCC and also use Xoreax’ Incredibuild for distributed builds. Incredibuild is awesome, by the way, and if you have a larger C++ project that takes a long time to build, you should use it. And no, I’m not getting paid or receive free stuff for writing that.

However, if you have to start your Visual Studio instance from the command line because you need to set some environment variables first, or because of your general awesomeness, make sure you’re starting it from a stock Windows shell. Either the standard Windows command line (cmd.exe) or PowerShell will do nicely, thank you. If you start VS from TCC and have a couple of build tasks that spawn out to the shell, Incredibuild wants to shell out into TCC to run these tasks and the shelled out task don’t seem to return control to Incredibuild again. Yes, I was too lazy to investigate further as the method described above works.

Timo Geusch

1-Minute Read

As VS2012’s C++ compiler doesn’t support “true” variadic templates, the new runtime library classes that use variadic templates are implemented using macro magic behind the scenes. In order to get the “variadic” templates to accept more than the default of five parameters, you’ll have to set _VARIADIC_MAX to the desired maximum number of parameters (between five and ten).

For more information, see the “faux variadics” section of this blog post on MSDN.

Timo Geusch

1-Minute Read

I was profiling some code a while ago that makes extensive use of boost::variant and one of the lessons from the profiler run was that boost variants appear to be fairly expensive to construct and copy.

As of 1.53, variants support rvalue constructors and rvalue assignment operators. My initial measurements suggest that when used with types that are “move enabled”, there is a benefit in upgrading to this version of boost variant, both in performance and memory consumption.

Timo Geusch

5-Minute Read

There, I’ve said it. No tiptoeing around.

As a senior developer/team lead, I get involved in hiring new team members and in certain cases also help out other teams with interviewing people. As part of the interview process, candidates are usually asked to write code, so I review a lot of code submissions. One trend I noticed with recent C++ code submissions is that the first like I encounter in any header file is

Timo Geusch

1-Minute Read

I had to reinstall VS2010 at work and because I clearly didn’t think this all the way through, forgot to save my autoexp.dat file before removing the old installation. And of course I didn’t realise what had happened until I had to dig deeper into some Qt GUI code that wasn’t quite working as expected, and of course I was prompted with the raw data.

Fortunately a quick search on Google led me to this page Human Machine Teaming Lab | Knowledge / Qt that contains a very comprehensive set of visualisers. I’d highly recommend them if you’re doing any sort of work with the Qt libraries. Just keep in mind that the Qt visualisers are for Visual Studio 2008 and 2010, so they’re anything but guaranteed to work with newer versions.

Timo Geusch

1-Minute Read

Yes, it’s one of those “note to self” posts, but I keep forgetting how to do it.

As the first step, you run dumpbin /EXPORTS and redirect the output into a file because the utility that unmangles the names (undname.exe) doesn’t appear to be able to take piped input via stdin. Then, run undname , with being the file that contains the exported symbols.

At least that way the symbols become mostly readable.

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A developer's journey. Still trying to figure out this software thing after several decades.